{"id":1508,"date":"2009-03-30T18:40:36","date_gmt":"2009-03-30T16:40:36","guid":{"rendered":"https:\/\/versme.net\/blog\/?p=1508"},"modified":"2013-12-28T14:52:35","modified_gmt":"2013-12-28T12:52:35","slug":"nvidia-isleido-naujas-180-44-linux-tvarkykles","status":"publish","type":"post","link":"https:\/\/versme.net\/blog\/nvidia-isleido-naujas-180-44-linux-tvarkykles\/","title":{"rendered":"NVIDIA i\u0161leido naujas 180.44 Linux tvarkykles"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/versme.net\/blog\/images\/nvidia_logo.jpg\" alt=\"NVIDIA logotipas\" align=\"right\" \/> Dar nesibaig\u0117 m\u0117nuo, o NVIDIA ir v\u0117l i\u0161leido atnaujinim\u0105 &#8211; 180.44 tvarkykles Linux sistemom. Naujausioje tvarkykli\u0173 versijoje rasite oficialiai \u012ftraukt\u0105 nauj\u0173 grafikos procesori\u0173 palaikym\u0105, kelet\u0105 i\u0161taisyt\u0173 OpenGL klaid\u0173 (\u012fskaitant KDE 4.x Plasma problemas), \u012ftraukt\u0105 OpenGL 3.0 \u201efloating-point depth buffer\u201c palaikym\u0105, kelet\u0105 <a href=\"http:\/\/en.wikipedia.org\/wiki\/VDPAU\">VDPAU<\/a> i\u0161taisym\u0173.<\/p>\n<p><strong>Pakeitim\u0173 s\u0105ra\u0161as angl\u0173 k.<\/strong><\/p>\n<ul>\n<li>Added support for the following GPUs:\n<ul>\n<li>Quadro FX 3800<\/li>\n<li>Quadro FX 3700M<\/li>\n<li>Quadro FX 1800<\/li>\n<li>Quadro FX 580<\/li>\n<li>Quadro FX 380<\/li>\n<li>Quadro NVS 295<\/li>\n<li>GeForce GT 120<\/li>\n<li>GeForce G100<\/li>\n<\/ul>\n<\/li>\n<li>Fixed a problem that could cause Xid errors and display corruption in certain cases when OpenGL is used to render to redirected windows, for example when Java2D is used with the -Dsun.java2d.opengl=true option.<\/li>\n<li>Updated glGetStringi(GL_EXTENSIONS, i) to no longer return NULL in OpenGL 3.0 preview contexts.<\/li>\n<li>Fixed OpenGL crashes while running KDE4&#8217;s Plasma.<\/li>\n<li>Fixed OpenGL crashes when using a large number of texture objects.<\/li>\n<li>Fixed the timestamp reporting in the GL_NV_present_video extension on SDI II with Quadro FX 4800 and 5800.<\/li>\n<li>Improved power management support on some systems, such as Hewlett-Packard xw4600 workstations.<\/li>\n<li>Fixed a problem that caused the screen to flicker momentarily when OpenGL applications exit unexpectedly on GeForce 6 and 7 series GPUs.<\/li>\n<li>Fixed an X server crash when an X client attempts to draw trapezoids and RenderAccel is disabled.<\/li>\n<li>Improved recovery from certain types of errors.<\/li>\n<li>Fixed a bug that caused Autodesk Maya to freeze when overlays are enabled.<\/li>\n<li>Fixed an interaction problem between OpenGL and memory tracking libraries such as MicroQuill SmartHeap.<\/li>\n<li>Added support for RG renderbuffers in OpenGL 3.0.<\/li>\n<li>Added support for OpenGL 3.0 floating-point depth buffers.<\/li>\n<li>Fixed a problem that caused Valgrind to crash when tracing a program that uses OpenGL.<\/li>\n<li>Updated VDPAU to support VC-1\/WMV acceleration on all GPUs supported by VDPAU; see the README for details.<\/li>\n<li>Fixed VDPAU corruption on some H.264 clips.<\/li>\n<li>Updated VDPAU documentation in the README and in vdpau.h, in particular regarding how to use the deinterlacing algorithms in the VdpVideoMixer object. Explicitly documented &#8222;half rate&#8221; deinterlacing, which should allow the advanced algorithms to run on more low-end systems.<\/li>\n<li>Implemented a &#8222;skip chroma deinterlace&#8221; option in VDPAU, which should allow the advanced deinterlacing algorithms to run on more low-end systems. See vdpau.h.<\/li>\n<li>Fixed VDPAU VC-1 decoding on 64-bit platforms.<\/li>\n<li>Updated the VDPAU wrapper library to print dlerror() messages when driver loading problems occur.<\/li>\n<li>Improved VDPAU&#8217;s handling of some corrupt H.264 streams, and some corrupt\/invalid MPEG streams on some GPUs.<\/li>\n<li>Fixed VDPAU to correctly handle WMV &#8222;range reduction&#8221; on some GPUs. A minor backwards-compatible API change was made for this; see vdpau.h&#8217;s documentation for structure field VdpPictureInfoVC1.rangered.<\/li>\n<li>Fixed a problem that caused surfaces to be marked as visible too early when the blit presentation queue is in use.<\/li>\n<li>Fixed VDPAU to prevent some cases of &#8222;display preemption&#8221; in the face of missing H.264 reference frames on some GPUs.<\/li>\n<\/ul>\n<p><strong>Nuorodos<\/strong><br \/>\nREADME failas: <a href=\"ftp:\/\/download.nvidia.com\/XFree86\/Linux-x86\/180.44\/README\/index.html\">x86<\/a>, <a href=\"ftp:\/\/download.nvidia.com\/XFree86\/Linux-x86_64\/180.44\/README\/index.html\">x86-64<\/a>.<br \/>\n<a href=\"ftp:\/\/download.nvidia.com\/XFree86\/Linux-x86_64\/180.44\/\">Parsisi\u0173sti x86-64<\/a>.<br \/>\n<a href=\"ftp:\/\/download.nvidia.com\/XFree86\/Linux-x86\/180.44\/\"><strong>Parsisi\u0173sti x86<\/strong><\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dar nesibaig\u0117 m\u0117nuo, o NVIDIA ir v\u0117l i\u0161leido atnaujinim\u0105 &#8211; 180.44 tvarkykles Linux sistemom. Naujausioje tvarkykli\u0173 versijoje rasite oficialiai \u012ftraukt\u0105 nauj\u0173 grafikos procesori\u0173 palaikym\u0105, kelet\u0105 i\u0161taisyt\u0173 OpenGL klaid\u0173 (\u012fskaitant KDE 4.x Plasma problemas), \u012ftraukt\u0105 OpenGL 3.0 \u201efloating-point depth buffer\u201c palaikym\u0105, kelet\u0105 VDPAU i\u0161taisym\u0173. Pakeitim\u0173 s\u0105ra\u0161as angl\u0173 k. Added support for the following GPUs: Quadro FX [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_links_to":"","_links_to_target":""},"categories":[38,3],"tags":[462,453,87,88],"class_list":["post-1508","post","type-post","status-publish","format-standard","hentry","category-atnaujinimai","category-linux","tag-atnaujinimai","tag-linux","tag-nvidia","tag-tvarkykles"],"_links":{"self":[{"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/posts\/1508","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/comments?post=1508"}],"version-history":[{"count":4,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/posts\/1508\/revisions"}],"predecessor-version":[{"id":1784,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/posts\/1508\/revisions\/1784"}],"wp:attachment":[{"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/media?parent=1508"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/categories?post=1508"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/versme.net\/blog\/wp-json\/wp\/v2\/tags?post=1508"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}